Compare/Head to head

Gloomhaven vs Frosthaven: Which Should You Buy?

These are the two giants of the campaign dungeon-crawler world, and they share the same brilliant engine: card-driven combat with no dice, where you pick two cards a turn and only get the top of one and the bottom of the other. That tiny constraint is everything, because you're always short on the exact thing you want, so every move is a real decision. Gloomhaven is the original that defined the format. Frosthaven is Isaac Childres' follow-up, bigger and crunchier, with a whole town-building layer bolted on.

Both are enormous, both demand a committed group, and both will sit half-finished and judge you if your table can't sustain them. So the real question is where you're starting from. Are you new to this kind of campaign and want the more approachable entry point? Or have you already adored Gloomhaven and want more teeth, more admin, and a reason to keep showing up? Let me break down how they actually differ.

Campaign Dungeon-Crawler2017
Gloomhaven board game box art

Gloomhaven

2017 · Isaac Childres

4.14.1 out of 5

If your group can actually commit, this is one of the best campaign experiences in the hobby. If they can't, it becomes a very expensive shelf monument.

Check Gloomhaven on Amazon

Affiliate link — we may earn a commission at no extra cost to you.

Read full review
Campaign Dungeon-Crawler2022
Frosthaven board game box art

Frosthaven

2022 · Isaac Childres

4.04.0 out of 5

If you've got a committed group and a shelf you don't mind sacrificing, Frosthaven is one of the best tactical co-ops ever boxed. Everyone else should walk away slowly.

Check Frosthaven on Amazon

Affiliate link — we may earn a commission at no extra cost to you.

Read full review
Head to head
Gloomhaven
Frosthaven
Rating
4.1/5
4/5
Players
1-4
1-4
Play time
90-120 min
90-180 min
Complexity
Heavy
Heavy
Category
Campaign Dungeon-Crawler
Campaign Dungeon-Crawler
Best for
A locked-in group that wants one big tactical campaign for months
Dedicated groups who loved Gloomhaven and want more crunch
Strengths and trade-offs

Gloomhaven

  • Card-based combat with zero dice, so every turn is a real decision instead of a coin flip
  • Absurd value: 17 classes and 95 scenarios mean hundreds of hours in one box
  • Character and campaign progression that actually keeps changing how you play
  • Brutal setup and organization, plus a learning curve that punishes new players hard
  • Demands a committed group for dozens of scenarios, which not every table can sustain

Frosthaven

  • Card-driven combat is a genuinely great tactical puzzle every single turn
  • The town-building outpost layer gives you a reason to keep showing up
  • Huge variety of classes and constant unlockable surprises across the campaign
  • Brutal setup, teardown, and admin overhead per session
  • Heavy rules and a steep ramp, especially for the starter classes

Gloomhaven and Frosthaven both sit in our Cooperative list. See the full Cooperative ranking to find where each one lands and what else is worth a spot on your shelf.

How they actually play

Gloomhaven is a cooperative dungeon-crawler you play as one long campaign, and the heart of it is the combat. Each turn you pick two cards from your hand and only use the top of one and the bottom of the other, with no dice anywhere. You're always short on the exact thing you want, so every attack, move, and heal is a genuine choice. Across 17 classes and 95 scenarios you get hundreds of hours in one box, with character and campaign progression that actually keeps changing how you play. It's a tactical puzzle that people fall hard for.

Frosthaven keeps that same card-driven combat, widely called one of the best tactical puzzles in the hobby, and then adds an outpost layer on top. Between scenarios you build and run a town: crafting, building, brewing, all giving you rewards just for showing up. You still can't tell teammates your exact numbers, so you actually have to talk like people. The trade-off is scale. The box weighs around 30 pounds, the rulebook is roughly 80 pages, and a single scenario can eat three hours before setup and teardown. Some love the outpost phase; others call it paperwork in a parka.

Complexity and learning curve

Both games are Heavy, and neither is a starter game in any honest sense. Gloomhaven's rulebook is dense and the first scenario humbles almost everyone, with plenty of players replaying mission one a few times before it clicks. The box is a logistics headache to set up and organize, but compared to its sequel it's the lighter lift.

Frosthaven turns every dial up. The rules are heavier, the ramp is steeper, especially for the starter classes, and the per-session admin, setup, teardown, and bookkeeping is more brutal. The snow tiles can be hard to tell apart, and the outpost phase adds another whole system to learn. If teachability matters at all, Gloomhaven is the more forgiving entry, and the prequel Jaws of the Lion is the gentlest way to test whether you love the engine before committing to either of the big boxes.

Replayability and table presence

Both are legacy-style campaigns, so they're built to be played through once with the same crew over months, then they're largely done. The value is staggering while it lasts: Gloomhaven's 17 classes and 95 scenarios alone mean hundreds of hours, and Frosthaven matches that with a huge roster of classes and constant unlockable surprises. These are not games you bring out on a casual weeknight; they're long-term projects that dominate your table for a season or a year.

The deciding factor is how much your group wants to chew on. Gloomhaven is the better first big campaign: huge value, slightly more manageable, and the proven classic. Frosthaven is for groups who already finished or adored Gloomhaven and want more crunch, with the outpost layer giving you fresh reasons to keep returning between the rough scenarios. Both reward commitment lavishly and both punish a table that likes variety and a new game every week.

The verdict

Buy Gloomhaven if you're new to this kind of campaign or want the more approachable of the two, a massive tactical co-op with hundreds of hours and a slightly gentler ramp. Buy Frosthaven if you've already loved Gloomhaven and want more teeth, more classes, and the town-building outpost layer to keep you showing up. Both need a locked-in group and a heavy time commitment, and both are one-campaign experiences rather than casual pickups. If you're unsure, try the lighter prequel Jaws of the Lion first to see if the engine grabs you.

Gloomhaven is the proven gateway to the format; Frosthaven is the bigger, crunchier follow-up for groups who want even more.