Compare/Head to head

Great Western Trail: Argentina vs Great Western Trail: New Zealand: Which Should You Buy?

If you're shopping for one of these, you're almost certainly shopping for both. They're the two standalone follow-ups to Great Western Trail, both from Alexander Pfister, both 1-4 players, both 75-150 minutes, both properly heavy Euros. Same skeleton underneath too: you walk your animals along a long trail, slowly sculpt a deck, drop buildings to reshape the path, and cash everything in at the end of each loop. So no, you don't need both. You need the one that fits your table.

Here's the difference that actually decides it. Argentina takes the system and makes it deeper and trickier, with a grain and farmer layer that reviewers love and newcomers find opaque. New Zealand takes the same system and opens it up, adding a second real scoring path so turns rarely feel dead. One rewards the veterans, one welcomes more people in. That's basically the whole choice.

Heavy Euro2022
Great Western Trail: Argentina board game box art

Great Western Trail: Argentina

2022 · Alexander Pfister

3.73.7 out of 5

If you loved the original Great Western Trail, this is the deeper, sharper version of the same brain itch, and plenty of players think it's the better one. Just don't hand it to a newcomer as their first heavy euro.

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Heavy Euro2023
Great Western Trail: New Zealand board game box art

Great Western Trail: New Zealand

2023 · Alexander Pfister

3.83.8 out of 5

If you already love Great Western Trail, this is arguably the cleanest, most flexible version of the engine. If you've never played one, it's a fine place to start, just clear your whole table first.

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Head to head
Great Western Trail: Argentina
Great Western Trail: New Zealand
Rating
3.7/5
3.8/5
Players
1-4
1-4
Play time
75-150 min
75-150 min
Complexity
Heavy
Heavy
Category
Heavy Euro
Heavy Euro
Best for
GWT veterans who want the deeper, sharper version
Heavy Euro fans who want flexibility and own a big table
Strengths and trade-offs

Great Western Trail: Argentina

  • More viable paths to victory than the original, so fewer games feel solved
  • The farmer and grain layer adds genuinely new decisions, not just reskinned ones
  • Pacing keeps you engaged even across a long session
  • Heavier and more opaque to learn than the original, rough as a first heavy euro
  • Long sessions plus deep choices invite real analysis paralysis

Great Western Trail: New Zealand

  • Two real scoring paths (shearing wool vs delivering) keep strategies open longer
  • Deck construction has more room to breathe, so turns rarely feel dead
  • Components are genuinely lovely: layered boards, cotton bags, custom insert
  • Eats an enormous amount of table space
  • Some sheep card colors and bonus/objective cards are easy to mix up

Great Western Trail: Argentina and Great Western Trail: New Zealand both sit in our Deck-Building list. See the full Deck-Building ranking to find where each one lands and what else is worth a spot on your shelf.

How they actually play

In Argentina, you're driving cattle across the pampas toward a delivery in Buenos Aires, and the big twist is that you ship your herd by boat instead of loading trains. Boats mean your cows need feeding, which means you need grain, which means you need farmers, a whole fourth worker type you recruit by lending out your cattle. It's genuinely clever, and it nudges you down trickier forks of the trail you'd normally skip. But there's a catch called tired cows: helping farmers clogs your deck with exhausted cards that drag your score down unless you actively manage them. Everything talks to everything, and that's exactly why fans call it the better game.

New Zealand swaps the cattle for sheep, and that turns out to be the smart move. You walk your flock across the islands shearing wool, filling contracts, and sailing boats to open trade routes, and shearing gives you a second real way to score alongside delivering. That one addition does a lot of quiet, heavy lifting. Strategies stay open longer, the deck construction has more room to breathe, and turns rarely feel wasted. Where Argentina asks you to untangle a knot, New Zealand hands you options and asks which one you fancy today.

Complexity and learning curve

Neither of these is a teaching game, let's be honest. Both are heavy, both run 75-150 minutes, and both assume you're comfortable with a big Euro. But they're not equally rough on a first-timer. Argentina is the heavier and more nuanced of the two, and reviewers keep reaching for the same word: opaque. Your first game or two will feel like wading through it, and the long sessions plus deep choices invite real analysis paralysis. It's a rough pick as someone's first heavy Euro, and even Argentina's biggest fans say so.

New Zealand is the one you can actually start with. It's still a long, dense first session with a big rulebook, and a couple of the sheep card colors and bonus cards are easy to mix up while you're learning. But the engine is cleaner and more forgiving, and if you've never met a Great Western Trail before, this is the door I'd point you through. Just clear your whole table first. I mean the whole table. This game eats an enormous amount of space.

Replayability and table presence

Long-term staying power is where Argentina makes its case. It offers more viable paths to victory than the original, so fewer games feel solved, and the farmer layer adds genuinely new decisions rather than reskinned ones. The pacing holds up even across a long session, and the fan verdict shows up again and again: evolution, not revolution, and quite possibly the best version of this system. More paths, fewer solved strategies, more ways to gloriously botch it. For a group that plays the same heavy game twenty times, that's gold.

New Zealand's replay story is a little more complicated, and I'll give it to you straight. Reviewers split hard on this one. Some call it the best version they own and say they'll never touch the original again, because every turn feels productive and the deck opens up earlier. Others find it a clever pile of parts where everyone finishes within a few points and it's tough to feel why you won. What nobody argues about is the table presence. Layered boards, cotton bags, a custom insert. Setup honestly feels like an event. Both play 1-4, and both want players who'll settle in for the long haul.

The verdict

If you already know and love Great Western Trail, buy Argentina. It's the deeper, sharper version of the same brain itch, and plenty of players think it's the best one, as long as you can stomach a chewier teach and some analysis paralysis. If you're newer to the system, or your group likes having two open scoring paths instead of one tight knot, New Zealand is the cleaner, more flexible pick and a fine place to start. The ratings are nearly identical (3.7 vs 3.8), so this really is about your table, not about quality. Small table or impatient group? Honestly, maybe neither, because both are big, long, heavy Euros that demand the evening.

Argentina is the one for people who've already worn a groove in this trail; New Zealand is the one for everyone still finding it.