Compare/Head to head

Robinson Crusoe: Adventures on the Cursed Island vs This War of Mine: The Board Game: Which Should You Buy?

If you've been eyeing one of these, you've probably been eyeing both. They're the two big names in "co-op survival that hurts," both medium-heavy, both playable solo, and both built to spin out bleak little stories instead of neat point salads. Robinson Crusoe strands you on an island that wants you dead, while This War of Mine locks you in a wrecked house with hunger, cold, and some genuinely awful choices. Neither one is a relaxing Friday night, and honestly, that's the appeal.

Here's the difference that actually decides it. Robinson Crusoe is a game first, a mean, replayable puzzle with seven scenarios that fits in a 90-120 minute evening. This War of Mine is an experience first, one that real players admire more than they enjoy, and one that can swallow five to eight hours despite what the box claims. Pick based on which of those sounds like your idea of a good time.

Co-op Survival2012
Robinson Crusoe: Adventures on the Cursed Island box art

Robinson Crusoe: Adventures on the Cursed Island

2012 · Ignacy Trzewiczek

3.83.8 out of 5

One of the most thematic co-ops ever made, and one of the meanest. If you want a survival saga that fights back, this is it. If you want a relaxing evening, run.

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Read full review
Co-op Survival (Story-Driven)2017
This War of Mine: The Board Game box art

This War of Mine: The Board Game

2017 · Jakub Wiśniewski and Michał Oracz

3.73.7 out of 5

A heavy, unforgettable experience that real players admire more than they "enjoy." Brilliant theme, brutal bookkeeping, and far longer than the box claims. Play it solo or with one other person, and treat it as a story, not a game night.

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Head to head
Robinson Crusoe: Adventures on the Cursed Island
This War of Mine: The Board Game
Rating
3.8/5
3.7/5
Players
1-4
1-6
Play time
90-120 min
90-300+ min
Complexity
Medium-Heavy
Medium-Heavy
Category
Co-op Survival
Co-op Survival (Story-Driven)
Best for
Solo players and tight co-op groups who like losing on purpose
Solo or two-player fans who want a bleak story, not a game night
Strengths and trade-offs

Robinson Crusoe: Adventures on the Cursed Island

  • Every game spins out its own little disaster story, and the cards genuinely surprise you
  • Real, sweaty survival tension where a single roof or food shortage decides everything
  • Plays beautifully solo, and the seven scenarios give you a lot of island to suffer on
  • The original rulebook is famously rough, so expect to flip back to it mid-game for ages
  • Alpha-player problem is baked in, so a bossy table can quarterback quieter players

This War of Mine: The Board Game

  • The theme lands harder than almost anything on the shelf. War as hunger, cold, and guilt, not explosions.
  • The Book of Scripts has over 1,900 outcomes, so no two runs feel the same and discovery stays alive.
  • No rulebook slog up front. The journal and scripts walk you in, and the moral choices genuinely stick with you.
  • The box says 45-120 minutes. Real players report 5 to 8 hours. That's not a typo, that's the game.
  • Heavy bookkeeping and table sprawl. Cards blend together and you spend minutes doing what a computer did instantly.

How they actually play

In Robinson Crusoe, you're shipwrecked with just two actions per turn, and the island spends the whole game trying to end you. You build a shelter, gather wood, hunt, and race to finish a scenario before the weather, hunger, or your own bad luck finishes you first. The magic is in the adventure and event cards, which keep stacking small catastrophes until every game becomes its own little disaster story. It won the Golden Geek for Best Thematic in 2013, and players still call it one of the most thematic games ever made. Fair warning though, it's hard in a sneaky way. You'll lose, and lose again, and only later figure out that one missing roof or one bad hunt is what sank you.

This War of Mine flips the whole premise. You're not a hero, you're a handful of ordinary civilians hiding in a wrecked house while the city tears itself apart. By day you patch the place up, by night someone sneaks out to scavenge, and that's where the gut-punches live. The Book of Scripts holds over 1,900 outcomes, so no two runs feel the same, and the word players keep reaching for is "authentic." It's war as hunger, cold, and guilt, not explosions. Most reviewers agree it isn't really fun, and they mean that as a compliment.

Complexity and learning curve

Both games sit in medium-heavy territory, but they get you to the table in opposite ways. Robinson Crusoe's first-edition rulebook is famously rough and oddly translated, so expect to flip back to it mid-game for ages. The challenge is also opaque, which means your first few plays are mostly tuition. This War of Mine skips the rulebook slog entirely. The journal and scripts walk you into the game as you play, which is genuinely lovely for a first session.

The catch is what happens after setup. This War of Mine trades that easy start for heavy bookkeeping and serious table sprawl, where cards blend together and you spend minutes doing what a computer did instantly. So Robinson Crusoe is harder to learn but smoother to run, and This War of Mine is easier to start but more of a chore to manage. Pick your poison, truly.

Replayability and table presence

Robinson Crusoe is the long-haul choice. Seven scenarios give you a lot of island to suffer on, the cards genuinely surprise you every game, and it plays beautifully solo. That solo strength matters, because at a full table the alpha-player problem is baked in. With only two actions each, a bossy player can quietly quarterback everyone, leaving quieter folks feeling like spectators in their own shipwreck. Solo or with a well-matched duo, it sings.

This War of Mine has that same leader problem, only worse. With more than two or three people, it becomes one person playing while five hands hover, so ignore the 1-6 on the box and treat it as a solo or two-player game. Its 1,900-plus script outcomes keep discovery alive across runs, but the real limiter is time and weight. Sessions run five to eight hours, often across multiple sittings, and characters spiral downward fast. If dark themes wear you down, this one will crush you. The good kind, mostly, but still.

The verdict

Buy Robinson Crusoe if you want a survival game you'll actually replay, one that fights back, tells great stories, and still wraps up in an evening. It's the better pick for solo players and co-op groups who learn together and don't mind losing a lot. Buy This War of Mine if you want the story more than the game, you've got a free afternoon (or three), and you're playing solo or with one other person who can handle bleak. If you want something tidy, quick, or cheerful, honestly, skip both and keep your evening relaxing. These two only reward people who like it when the box bites back.

Robinson Crusoe is the mean game you replay for years, This War of Mine is the unforgettable story you might only need to survive once.