Scythe vs Terraforming Mars: Which One Wins?
When players start graduating from gateway games and want their first real heavyweight, these two are almost always on the short list. Both are big-table, ninety-minutes-plus engine builders with devoted fan bases, both reward patience and punish anyone hoping for something light, and both ask you to spend an evening feeding a machine you built from scratch. It is a natural matchup, and the choice between them comes down to what kind of heavy you want.
They overlap in the core pleasure of watching an economy you assembled start to hum. Scythe sets that engine in an alternate-1920s Eastern Europe with giant mechs and bolts area control on top. Terraforming Mars hands you a corporation and over 200 project cards and asks you to make a red rock livable. Both sit high in the rankings for good reason, but they feel and frustrate you in different ways. Here is how to pick.
/pic3163924.jpg)
/pic3163924.jpg)
Scythe
2016 · Jamey Stegmaier
A beautiful, brainy engine-builder that's smarter than its dieselpunk mechs make it look. Just know going in that it's a Euro wearing a war costume, not a war game.
Affiliate link — we may earn a commission at no extra cost to you.
/pic3536616.jpg)
/pic3536616.jpg)
Terraforming Mars
2016 · Jacob Fryxelius
One of the great engine-builders, and it earns its reputation, as long as you can forgive the cheap components and a couple of slow turns. If a deep card-driven economy sounds like a good evening, this is a keeper.
Affiliate link — we may earn a commission at no extra cost to you.
Scythe
- Asymmetric factions and player mats mix into dozens of combos, so it almost never plays the same way twice
- Jakub Różalski's alternate-1920s art is genuinely stunning and the production is top shelf
- The 'tense but rarely fired' combat creates real cold-war pressure without anyone getting eliminated
- Scoring is opaque, so you often have no idea who's winning until the coins are counted
- The early game is slow and a bit solitaire, with real downtime at 5 players
Terraforming Mars
- Over 200 project cards and 12 corporations, so the variety is genuinely huge
- The engine-building is some of the most satisfying in the hobby
- Theme and mechanics line up: every action feels like it's actually changing Mars
- Component quality is rough for the price, those plastic cubes slide everywhere
- Downtime and analysis paralysis can drag, and the leader can run away with it
Scythe and Terraforming Mars both sit in our Economic list. See the full Economic ranking to find where each one lands and what else is worth a spot on your shelf.
How they actually play
Scythe looks like a war game and then quietly refuses to be one. It is really an engine-builder with area control bolted on. You pick from four actions on your faction mat, never the same one twice in a row, and slowly turn your little economy into resources, mechs, buildings, and stars. The asymmetric factions and player mats mix into dozens of combos, so it almost never plays the same way twice, and the tension comes from a cold war that simmers more than it explodes. The big honest note: combat is rare, so anyone buying Scythe to stomp their friends leaves disappointed. The scoring is also opaque enough that you can play a clean game and still not know if you are winning until the coins are counted.
Terraforming Mars is more sprawling and card-driven. You are a corporation raising the temperature, flooding in oceans, and seeding oxygen until the planet hits habitable, and you do it almost entirely by playing cards, with over 200 of them in the deck. Each one bolts another part onto your economy, and the engine-building is some of the most satisfying in the hobby; theme and mechanics line up so every action feels like it is actually changing Mars. The downside is friction of a different kind: the components are rough for the price, with little plastic cubes that slide all over a flimsy player board, and a heavy card hand invites real analysis paralysis.
Complexity and learning curve
Both are serious teaches, but Terraforming Mars is the heavier of the two. It is a full heavy euro, and the deep card hand plus the resource tracking means more downtime and a steeper climb for new players, with an early lead that tends to snowball. Scythe is medium-heavy and a touch more structured thanks to those fixed faction mats, though its early game is slow and a bit solitaire, and the opaque scoring can leave newcomers unsure how they are even doing. Neither is a game you spring on a casual table. If your group can handle the most rules overhead, Terraforming Mars rewards it; if you want heavy strategy with slightly cleaner action selection, Scythe is the gentler entry of the pair.
Replayability and table presence
Both are replay monsters. Scythe's asymmetry is the engine of its variety, with faction-and-mat combos that keep the puzzle shifting game to game, plus a genuinely good solo Automa for learning alone. Terraforming Mars leans on its enormous card pool and 12 corporations, and reviewers who have put 20 games in say no two felt the same. The shared caveat is player count: both drag at five and shine most at three or four, where the engine has room to sing without the downtime piling up.
On table presence they split. Scythe is the production showpiece, with Jakub Rozalski's alternate-1920s art making the box as gorgeous as the game. Terraforming Mars is the opposite story, a brilliant system in a cheap-feeling shell, and you will want a playmat or some baggies to tame those sliding cubes. If you care about a beautiful table, Scythe wins easily; if you care about the deepest card-driven economy and can forgive the components, Terraforming Mars delivers more raw engine.
Buy Scythe if you love asymmetry, a slow simmering cold war, and a stunning table, and you are happy with tension that rarely erupts into actual combat. Buy Terraforming Mars if you want the deepest possible card-driven engine and will gladly spend two hours feeding a machine you built from scratch, cheap cubes and all. Scythe is the prettier, more structured medium-heavy; Terraforming Mars is the heavier, card-soaked engine for players who want maximum depth over polish.
Scythe is the gorgeous asymmetric cold war, while Terraforming Mars is the deeper, messier card engine for true heavy-euro fans.