Secret Hitler vs The Resistance: Avalon: Which Should You Buy?
If you've got a big, chatty group that loves accusing each other of things, you've probably had both of these recommended to you in the same breath. Fair enough. They're both hidden-role social deduction games for 5-10 players, both rated 13+, both built entirely out of talking, arguing, and lying to people you love. Nobody gets eliminated in Avalon, nobody needs a rulebook lecture for either one, and both live or die by the personalities sitting around your table.
The real difference comes down to weight and tone. Avalon is the leaner, faster one. It teaches in two minutes, plays in twenty, and wraps its bluffing in a King Arthur story. Secret Hitler adds more machinery (policy drafting, presidential powers) and a much spikier theme, and it runs longer at 30-60 minutes. One is the game you can run three times in a night. The other is the main event that leaves everyone buzzing, or occasionally bruised.
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Secret Hitler
2016 · Max Temkin, Mike Boxleiter, and Tommy Maranges
One of the best hidden-role games for a big, loud group, as long as everyone agrees to take the lying in good fun and leave it at the table.
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The Resistance: Avalon
2012 · Don Eskridge
If you've got five or more chatty people who love arguing, this is one of the best social deduction games ever made. The right table makes it unforgettable.
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Secret Hitler
- Cheap to learn, fast to play, and endlessly re-playable thanks to hidden roles and shifting policy draws
- The paranoia and table arguments it creates are genuinely electric in a big group
- Policy drafting plus presidential powers give it more to chew on than plain Resistance-style deduction
- Really wants 7 or more players, and drops off hard at the low end
- The theme and the constant shouting of one word can land badly with some groups
The Resistance: Avalon
- Teaches in two minutes and plays in twenty, so you can run it three times in a row
- No player elimination, so nobody's stuck watching from the sidelines
- The Merlin role turns simple bluffing into genuine high-wire tension
- Falls apart with a quiet or non-confrontational group
- The cardstock is thin enough that regular shufflers will want sleeves
Secret Hitler and The Resistance: Avalon both sit in our Party list. See the full Party ranking to find where each one lands and what else is worth a spot on your shelf.
How they actually play
In Secret Hitler, you're politicians in 1930s Germany, secretly sorted into liberals, fascists, and one poor soul who is Hitler. Liberals win by passing five liberal policies or taking Hitler out. Fascists win by passing six of theirs, or by quietly sliding Hitler into the Chancellor's chair once things tip their way. Every round you elect a government, that government passes a policy nobody else saw drawn, and then everyone argues about whether they just got played. That's the engine, and it's a good one. The policy deck leans fascist, so an innocent president can draw three fascist cards and look guilty through no fault of their own, which creates this delicious, awful paranoia.
Avalon strips that machinery way down. A handful of you are loyal servants of Arthur, a couple are spies for Mordred, and over five missions the good team tries to pass three quests while evil sabotages from the shadows. No policy decks, no special powers to track, just talking. The twist that makes it sing is Merlin: one good player secretly knows exactly who the bad guys are, but can't say so outright, because if evil's Assassin correctly guesses Merlin at the end, evil steals the win. So your most informed player spends the whole game trying to help without helping too obviously. It's genuine high-wire tension out of one clever rule.
Complexity and learning curve
Avalon wins the teach, and it's not close. You can explain it in two minutes and be playing your first mission before the snacks are open. There's no elimination either, so a confused first-timer never gets knocked out and stuck watching. Secret Hitler isn't hard exactly (it's still light-medium), but there's more to hold: policy drafting, the fascist-leaning deck, presidential powers that come online as the game goes on. New groups often need a few rounds before the bluffing really clicks.
That extra machinery isn't wasted, though. It gives Secret Hitler more to chew on than plain Resistance-style deduction, so if your group has already worn a groove into Avalon and wants something with a bit more crunch to argue about, that's exactly what it adds. For a first social deduction game, or for a table with newer gamers mixed in, I'd hand you Avalon every time.
Replayability and table presence
Both games get their replay value the same way: hidden roles mean no two games feel alike, because the game is really the people. Avalon's short runtime is its secret weapon here. Twenty minutes a round means you can run it three times in a row, and honestly you'll want to, because the losing team always demands a rematch. The catch is stamina. Constant finger-pointing genuinely fries your brain, and a tired group tends to tap out after about three rounds. It also falls apart with quiet or non-confrontational people, and the thin cardstock will want sleeves if you play often.
Secret Hitler's shifting policy draws keep it fresh too, and the arguments it creates in a big group are electric. But it's pickier about player count. It really wants seven or more and drops off hard at the low end, where Avalon is more forgiving across its 5-10 range (players say it hums best around seven, but it holds up at five). And the theme is a real conversation. Some tables love the edge, others find the shouting and the subject matter genuinely off-putting. Read your room before this one hits the table.
For most groups, buy Avalon first. It's faster to teach, faster to play, friendlier at five players, and its Merlin twist delivers as much drama as anything in the genre for a tiny box and a short evening. Buy Secret Hitler instead if you reliably get seven or more players together, your group has thick skin and a dark sense of humor, and you want more mechanical meat on your deduction. If your table already loves Avalon and wants the spicier, longer version of the same argument, Secret Hitler is a fantastic second purchase (and there's even a print-and-play version, so you can try it for free before committing). Just know it's not for quiet evenings or groups that take losing personally.
Avalon is the one you buy first; Secret Hitler is the one you graduate to when your group of seven-plus liars wants more to fight about.