Compare/Head to head

That's Pretty Clever! vs Cartographers: Which Should You Buy?

If you've fallen for the roll-and-write bug, these two are almost certainly sitting next to each other in your cart. Fair enough. They're both small boxes with big replay value, both land in that friendly light-medium sweet spot, both play in a tidy half hour or so, and honestly, both are near the top of their genre. That's Pretty Clever! is Wolfgang Warsch's dice-combo machine from 2018, and Cartographers is Jordy Adan's map-sketching puzzle from 2019, and each one earns its shelf space.

But here's the thing that actually decides it, and it's not the theme or the art. It's your table. That's Pretty Clever! is happiest solo or with two people and gets draggy beyond that, while Cartographers plays everyone simultaneously, so it feels exactly the same with 2 players or 20. Figure out who you're playing with most nights, and this choice basically makes itself.

Roll-and-Write2018
That's Pretty Clever! board game box art

That's Pretty Clever!

2018 · Wolfgang Warsch

3.73.7 out of 5

One of the best roll-and-writes ever made, and the rare one that's genuinely brilliant solo. Just don't expect it to shine at four.

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Roll-and-Write (Flip-and-Write)2019
Cartographers board game box art

Cartographers

2019 · Jordy Adan

3.73.7 out of 5

One of the best flip-and-writes out there, with real planning teeth hiding under a friendly map-doodling skin. If your group likes a spatial puzzle that scores you four different ways, this earns its shelf space.

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Read full review
Head to head
That's Pretty Clever!
Cartographers
Rating
3.7/5
3.7/5
Players
1-4
1-100
Play time
30 min
30-45 min
Complexity
Light-Medium
Light-Medium
Category
Roll-and-Write
Roll-and-Write (Flip-and-Write)
Best for
Solo players and couples who love a number puzzle
Couples and groups who want a puzzle that scales to any headcount
Strengths and trade-offs

That's Pretty Clever!

  • Combo chains that cascade and trigger each other are deeply satisfying
  • Plays great solo and at two, with huge replay value from a tiny box
  • Rules are simple but the choices stay genuinely thinky
  • Noticeable downtime at three or four players, especially with slow thinkers
  • Beating a high score leans hard on lucky rolls

Cartographers

  • Sixteen scoring cards plus double-sided maps mean almost no two games line up the same way
  • Everyone draws at once, so it plays identically with 2 people or 20 and has zero downtime
  • Light to learn but it makes you plan ahead more than it has any right to
  • The ambush monster cards split groups; some love the jab, some find it mean
  • Four scoring rules rotating each season can feel like cognitive overload for a short game

That's Pretty Clever! and Cartographers both sit in our Family list. See the full Family ranking to find where each one lands and what else is worth a spot on your shelf.

How they actually play

That's Pretty Clever! is all about the dice. You roll six, pick one, and write it into the matching colored area on your sheet, and anything lower that you passed on goes to a silver platter for your opponents. Simple, right? The magic is what happens next. Filling a box triggers a bonus, which triggers another bonus, which sometimes triggers a third, so one good number can set off a chunky little fireworks show of points. It's pure numbers, zero theme, and the art is famously plain (the kind of face only its mother could love). You're not here for looks. You're here for the combo chains.

Cartographers trades numbers for shapes. Everyone gets a blank map and a pencil, terrain cards flip up, and you draw them onto your kingdom like Tetris pieces: forests, farms, water, villages. Four scoring rules come out fresh each game, and each one scores twice on a rotating schedule across four seasons, so you're constantly juggling what pays now against what pays in two turns. There's even a little spite baked in, because the ambush monster cards let you draw a beast onto a neighbor's map right where it stings. Where Clever is a solitaire math engine, Cartographers is a spatial puzzle with a bit of bite.

Complexity and learning curve

Both games sit at light-medium weight, but they get there differently. That's Pretty Clever! has simple rules and the choices stay genuinely thinky, so the teach takes minutes and the first game already feels good. The friction shows up at the end, where there's some adding up to do, and in the fact that new players may not see the combo chains coming until game two or three. It's rated 8 and up, and that feels about right.

Cartographers is also light to learn, but it makes you plan ahead more than it has any right to, and reviewers flag that holding four rotating scoring rules in your head is a lot for a 30-45 minute game. Expect a touch of analysis paralysis when someone wants the perfect placement. It's a 10-and-up game, and I'd believe it. If you're teaching younger kids or a very casual crowd, Clever is the gentler first step.

Replayability and table presence

This is where the two games really split. That's Pretty Clever! is a high-score chaser. Players rack up dozens, sometimes hundreds of plays hunting a personal best, and the tiny box delivers absurd value. It's genuinely brilliant solo and great at two. But at three or four you get real downtime while everyone hunches over their own sheet doing math, and beating your record still leans hard on lucky rolls. It even snagged a Kennerspiel des Jahres nomination, which tells you how good the puzzle is, but it's a puzzle for one or two heads, not a party.

Cartographers goes the other way. Sixteen scoring cards plus double-sided maps mean almost no two games line up the same, and because everyone draws at once, there's zero downtime whether you've got 2 players or a whole classroom. That 1-100 player count isn't a typo. The one caveat is those ambush monsters, which split groups hard. Some tables love the needle, some find it mean, so know your crowd. Oh, and skip the included pencils; colored markers keep your map readable.

The verdict

Honestly, you can't lose here, both are near the top of the roll-and-write pile at the same 3.7 rating. Buy That's Pretty Clever! if you mostly play solo or with one partner and you love a crunchy number puzzle you'll chase high scores in for months. Buy Cartographers if your player count bounces around, because simultaneous play means game night with six people feels as smooth as a quiet night for two, and the sixteen scoring cards keep it fresh for ages. If your group is sensitive to take-that, know the ambush monsters divide tables. And if the budget stretches, these two are different enough that owning both isn't silly at all.

Clever is the better puzzle for one or two, Cartographers is the better game for everyone else who shows up.