Compare/Head to head

The Castles of Burgundy vs Orléans: Which Should You Buy?

If you've been shopping for a meaty euro that isn't a total brain-melter, you've probably had The Castles of Burgundy and Orléans sitting in the same tab for a week. I get it. They're both medieval-flavored classics from the euro golden years (2011 and 2014), both live near the top of the rankings, and both do the same sneaky trick: they take randomness, the thing euro players usually run from, and make it the fun part instead of the frustrating part. In Burgundy it's two dice. In Orléans it's a cloth bag full of little wooden workers.

But here's the thing that actually decides it. Castles of Burgundy is a tight, tactical puzzle you can teach in ten minutes and play in as little as half an hour, and a worker token lets you nudge any bad roll into a workable plan. Orléans is a bigger, longer engine-builder where the thrill is watching your worker pool grow into a machine over 90 to 120 minutes, and the bag always gets the final word. One lets you fight the luck. The other asks you to make peace with it.

Dice-Driven Euro2011
The Castles of Burgundy box art

The Castles of Burgundy

2011 · Stefan Feld

4.04.0 out of 5

A near-perfect medium-weight euro that turns dice luck into pure tactics. It looks dated and the theme is wallpaper, but the gameplay is so clean and satisfying it still earns its spot near the top of the rankings.

Check The Castles of Burgundy on Amazon

Affiliate link — we may earn a commission at no extra cost to you.

Read full review
Bag-Building Euro2014
Orléans box art

Orléans

2014 · Reiner Stockhausen

3.93.9 out of 5

One of the most satisfying engine-builders out there, as long as you can make peace with a bag that occasionally hands you farmers when you begged for a monk. If that sounds fun rather than infuriating, you'll love it.

Check Orléans on Amazon

Affiliate link — we may earn a commission at no extra cost to you.

Read full review
Head to head
The Castles of Burgundy
Orléans
Rating
4/5
3.9/5
Players
2-4
2-5
Play time
30-90 min
90-120 min
Complexity
Medium
Medium-Heavy
Category
Dice-Driven Euro
Bag-Building Euro
Best for
Point-salad puzzlers who want a ten-minute teach and a hundred plays
Engine-builder fans who enjoy a tactile, slightly chaotic ride
Strengths and trade-offs

The Castles of Burgundy

  • Dice drive every turn, but workers and smart play let you fight the luck instead of suffering it
  • Teaches in minutes, then opens up for plays and plays without ever feeling solved
  • Nine player boards plus tight, low-downtime turns mean it hits the table again and again
  • The art is dated and the tiny tile icons need the player aid to decode
  • The medieval Burgundy theme is wallpaper, this is a math puzzle in a costume

Orléans

  • The bag-building arc is genuinely thrilling, watching your worker pool grow into a machine that fires off action after action
  • Simultaneous planning each round means almost no downtime, even at a full table
  • Variable tiles and event cards keep games fresh and reward you for adapting instead of forcing one rote opening
  • Random draws can hand you the wrong workers at the worst moment, which some players find maddening
  • The final scoring multiplier is fiddly and can produce results that feel arbitrary until you understand it

How they actually play

Castles of Burgundy is beautifully simple at its core. You roll two dice, and those numbers tell you which hex tiles you can grab and where they go on your little estate board. Animals, mines, castles, ships, buildings, all slotting into matching regions, and finishing a region scores points. Grab, place, score, repeat. The dice scare people off and they honestly shouldn't, because you're never just praying. Spend a worker token and you nudge a die up or down, so a rough roll becomes a slightly different plan instead of a wasted turn. There's almost always a good move sitting right there waiting for you, and finding it is the whole pleasure of the game.

Orléans plays a completely different tune. Your strategy lives inside a little cloth sack. Each round you blindly pull worker discs (farmers, boatmen, craftsmen, monks, scholars) and slot them onto buildings to take actions. Those actions earn you more workers, which go back in the bag, which fuels bigger turns next round. That growth arc is genuinely thrilling, watching your pool swell into a machine that fires off action after action. But the bag is random, and randomness has opinions. Sometimes you desperately need a monk and pull a fistful of farmers instead. In Burgundy the luck is a speed bump you steer around. In Orléans it's a passenger with hands near the wheel.

Complexity and learning curve

Burgundy wins the teach, no contest. It genuinely teaches in about ten minutes, and the roll-grab-place loop clicks fast even for players who don't usually touch euros. The friction isn't the rules, it's the reading glasses. The tiny tile icons need the player aid to decode, and even the redrawn editions look dated, so first games go smoothly as long as nobody minds squinting.

Orléans sits a step heavier at medium-heavy, with more moving parts, a longer runtime, and one genuine gotcha. The endgame scoring multiplier is fiddly, and it can hand new players a win or a loss that feels arbitrary until the math clicks. I'd warn your table about it up front. Once everyone's through a play or two, though, the round structure is smooth, and the game rewards adapting to what you draw instead of memorizing one rote opening. Burgundy for mixed groups and newer euro players, Orléans for tables that already speak the language.

Replayability and table presence

Both have serious staying power, but they get there differently. Burgundy comes with nine player boards, and its tight, low-downtime turns mean it hits the table again and again without ever feeling solved. Fifty games in, it still feels fresh, which is rare. Two caveats: with a pair of AP-prone planners at the table, a 90-minute game can stretch into a whole evening, and turns can feel quiet and solo. This is a heads-down puzzle, not a party. Also, the medieval theme is pure wallpaper. This is a math puzzle in a costume, and it doesn't pretend otherwise.

Orléans is the better host at a full table, weirdly enough for a euro. Everyone plans their round at the same time, so there's almost no downtime even at five players, and you spend the wait jeering at each other instead of staring at the board. Variable tiles and event cards keep games fresh past your first several plays and push you to adapt each time. It also stretches to five players where Burgundy caps at four, so if your group runs big, that alone might settle it.

The verdict

Honestly, both belong on the all-time euro shelf, so this comes down to your table and your temperament. Buy The Castles of Burgundy if you want a clean, tactical point puzzle that teaches in ten minutes, plays in a flexible 30 to 90 minutes, and rewards a hundred plays. It's the safer pick for smaller groups, newer euro players, and anyone who wants luck they can manage rather than luck they endure. Buy Orléans if you regularly seat four or five, love the feeling of an engine roaring to life, and can laugh when the bag hands you farmers at the worst possible moment. If total control is non-negotiable for you, stick with Burgundy, because that bag will break your patience.

Burgundy is the puzzle you outsmart every turn, Orléans is the machine you build all game. Pick the itch you actually want scratched.