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Through the Ages: A New Story of Civilization vs Through the Ages: A Story of Civilization: Which Should You Buy?

This is one of the funnier comparisons I get asked about, because these aren't rivals. They're the same game, twice. Vlaada Chvatil released Through the Ages: A Story of Civilization in 2006, and it became a legend among heavy strategy fans. Then in 2015 he came back with A New Story of Civilization, a refreshed take on the same idea. Both are 2-4 player, heavy civ-building epics that run 120-240 minutes, and both ask you to grow a civilization from a couple of huts into an empire using a painfully small budget of actions. If you're shopping for one, you're really shopping for a whole style of game night.

The core difference comes down to polish and support. The 2015 version carries a slightly higher rating on my shelf (4 vs 3.8), and it has one enormous ace up its sleeve: a digital app that's widely considered one of the best board game adaptations ever made, which quietly solves the fiddly bookkeeping that both versions are famous for. The original still delivers that same rise-of-an-empire feeling, but you're getting it with fewer refinements and no app safety net.

Heavy Civ-Building2015
Through the Ages: A New Story of Civilization board game box art

Through the Ages: A New Story of Civilization

2015 · Vlaada Chvátil

4.04.0 out of 5

One of the best heavy strategy games ever made, and it earns that the hard way. If your group has the patience and the brains for it, almost nothing else scratches this itch.

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Heavy Civ-Building2006
Through the Ages: A Story of Civilization board game box art

Through the Ages: A Story of Civilization

2006 · Vlaada Chvatil

3.83.8 out of 5

One of the best heavy civ games ever made, and it'll happily eat your whole evening. If your group commits to learning it, almost nothing else hits the same.

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Head to head
Through the Ages: A New Story of Civilization
Through the Ages: A Story of Civilization
Rating
4/5
3.8/5
Players
2-4
2-4
Play time
120-240 min
120-240 min
Complexity
Heavy
Heavy
Category
Heavy Civ-Building
Heavy Civ-Building
Best for
Patient strategy groups who want a true brain-burner
Committed groups who'll replay it and love the original's history
Strengths and trade-offs

Through the Ages: A New Story of Civilization

  • The economy is a beautiful machine: food, resources, science, and military all feed each other, and every choice has consequences three turns later
  • The shared card row creates genuine tension, you're always weighing what you need against what you can't let an opponent grab
  • The app is one of the best board game adaptations ever and quietly fixes the bookkeeping problem
  • It's fiddly: cubes mean different things in different spots and the resource tracking grinds on you
  • Brutal on newcomers with no handicap system, so a first-timer against a veteran gets flattened

Through the Ages: A Story of Civilization

  • Strategic depth that actually pays off the more you play
  • Genuinely captures the feeling of a civilization rising over centuries
  • Tense, uncertain finish where the lead can flip at scoring
  • Brutal learning curve and a lot of fiddly tracking
  • New players get crushed, with no built-in handicap to help

Through the Ages: A New Story of Civilization and Through the Ages: A Story of Civilization both sit in our Drafting list. See the full Drafting ranking to find where each one lands and what else is worth a spot on your shelf.

How they actually play

A New Story of Civilization hands you a tiny civilization and four measly actions a turn, then dares you to build Rome out of them. You're juggling food, resources, science, and military while drafting from a shared row of leaders, wonders, and technologies that everyone at the table is eyeing. That shared card row is where the tension lives. You're constantly weighing what you need against what you absolutely cannot let an opponent grab. The economy is a beautiful machine where every piece pulls on every other piece, and pulling one lever makes three things wobble. It's genuinely brilliant, and it's also long. Expect two to four hours despite what the box says.

The original Story of Civilization plays out the same grand arc. You start in antiquity with a couple of huts and end up juggling science, food, culture, government, military, and a row of great leaders, spending actions to grab cards from a central track and stitch them into an engine. Watching that engine grow is the whole joy, and it really does feel like running an empire across centuries. The military stings a little harder here in spirit, in the sense that ignoring it gets you raided and punished, and the endgame stays tense right to the last point, with the lead able to flip at final scoring.

Complexity and learning curve

Neither version is kind to newcomers, so let's be honest about that up front. Both are rated Heavy, both have brutal learning curves, and neither has any kind of handicap system. In both games, a veteran will quietly dismantle a first-timer, and that lopsided first game sends some people running for good. The original's first session famously feels like reading a tax form in a language you half know, and the new version isn't dramatically friendlier. It's still fiddly, with cubes that mean different things depending on where they sit, and the resource tracking grinds on you.

Where the new version pulls ahead is what happens after that rough first game. The app strips out the admin entirely, so you can learn the game solo, practice against the computer, and show up to game night actually knowing what you're doing. That's a real answer to the newcomer problem, even if it's not built into the box. With the original, your only path is playing it more than once with patient friends, and the third game is where it finally clicks.

Replayability and table presence

Both games reward commitment like almost nothing else. The new version sits near the top of BoardGameGeek for a reason: the depth holds up, the interlocking economy keeps every game feeling consequential, and choices echo three turns down the line. The original has the same staying power, with strategic depth that actually pays off the more you play and a finish that stays uncertain until scoring. Both handle 2-4 players, and both are honestly at their best with a small group of two or three patient strategy fans who will reconvene.

The shared cons matter for table presence too. These are four-hour cube-shuffling marathons with constant tracking, so neither is a casual centerpiece. If your group won't commit to repeat plays, both boxes will gather dust. If they will, either one becomes the game your group talks about all week.

The verdict

Buy A New Story of Civilization. It's the same brilliant design with nine more years of refinement, a slightly higher rating, and an app that fixes the bookkeeping and gives new players a fighting chance to learn before they get flattened. The 2006 original is still one of the best heavy civ games ever made, and it's worth grabbing if you find a great deal, love owning the piece of history that started it all, or already have a group who learned on it. But for almost everyone starting fresh, the new version is the obvious pick. This isn't a case of two different games for two different people. It's one masterpiece and its even better second draft.

Same brain-burning masterpiece either way, but the 2015 New Story is the sharper cut, so buy that one unless the original finds you first at a bargain.