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PARKS
A gorgeous hike where the trail gets shorter and the good spots get taken.
Designed by Henry Audubon · 2019
One of the prettiest games you can leave on a shelf, and the rare looker that actually plays well. Get it for three, skip it as a two.
Best for: Mixed tables who want light strategy without a rules lecture.
What it is
Here's the pitch. You've got two hikers, and you walk them down a trail of tiles, grabbing resources like sun, water, trees, and mountains. You can only land on empty spaces and you can't walk backward, so each hiker is racing toward the trailhead where you cash everything in to visit a national park. Four seasons, the trail reshuffles each round, and the whole thing is wrapped in art so good people frame it.
The catch
Now the honest part. PARKS only really sings with the right count. At two the trail stays wide open, nobody's stepping on anybody, and the tension that makes the game tick just isn't there. Three is the sweet spot, four still works, and five gets congested since you only relight your campfire twice. The gear, canteen, and campfire rules stack up fast too, so AP-prone players can stall a table cold while they unwind three turns of math.
Who it's for
So who's this for. Get it if you want something light enough to teach a mixed table in five minutes but with enough gear-combo depth to keep a planner happy. It's a beautiful gateway-plus game, not a brain-burner, and it knows it. Buy it for three or four players who like a pretty, breezy puzzle. If your group is mostly two, look elsewhere, the magic leaks out.
What other players say
This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:
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