Area Control / Negotiation2018
Rising Sun board game box art
Area Control / Negotiation

Rising Sun

A gorgeous war game where the real fight happens behind a coin screen.

3.7 out of 53.7/5

Designed by Eric M. Lang · 2018

Players3-5
Play time90-120 min
WeightMedium-Heavy
Ages14+

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The verdict

It's a sharp, social area-control game wearing a miniatures costume that doesn't quite fit. Love the bidding, shrug at the plastic.

Best for: Groups who'd rather out-bluff each other than roll dice

The full review

What it is

Here's the pitch Eric M. Lang sells you: feudal Japan, divine Kami, daimyo forging alliances, monsters stomping onto a map covered in big plastic figures. What you actually get is a tight area-control game about money and timing. You take turns pulling mandate cards (recruit, marshal, harvest, train, betray), and the player who drew it gets a small bonus while everyone follows along. It moves fast for how much it's juggling. The whole thing looks like a brawl and plays like chess with manners.

The catch

The heart of it, and the reason to own it, is combat. Nobody rolls a thing. You see exactly how many troops sit in a contested province, then you secretly split your coins behind a screen across four advantages: seppuku, taking hostages, hiring ronin, winning the imperial poets. Reveal, and the math breaks hearts. Here's the clever part: whoever wins a battle hands their spent coins to the losers, so getting stomped often funds your next punch. That double-bluffing over coins is where the game sings.

Who it's for

The honest caveat is that the theme is mostly paint. Reviewers at Shut Up & Sit Down flat out couldn't recommend it, calling the betrayal more an ambivalent divorce than a knife in the back, since stabbing an ally eats a whole turn. The pricey monsters don't change much mechanically. At three players the alliance dance goes lopsided because someone's always the odd one out, and one bad early season can quietly bury you. Get four or five sharp, social players who love a bid, and it's a real keeper. Otherwise, pass.

What other players say

This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:

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