Gloomhaven: Jaws of the Lion vs Frosthaven: Which Should You Buy?
If you're shopping for one of these, you're almost certainly shopping for both. They're siblings from the same designer, Isaac Childres, and they share the thing that made Gloomhaven famous: co-op dungeon crawling where combat runs on cards instead of dice. Each turn you pick two cards from your hand, wrestle with initiative, and try to chain your abilities into something nasty, all while knowing that every card you burn is gone for the scenario. It's a slow-tightening puzzle, and it's wonderful in both boxes.
The difference isn't quality. Both earn a 4 out of 5 from me, and I mean it both times. The difference is scale. Jaws of the Lion is the trimmed, welcoming version that teaches you as you go and sets up in a couple of minutes. Frosthaven is an enormous frozen epic that asks for a year of your life, a dedicated shelf, and a group that will actually keep showing up. Which one you buy comes down to how much of your life you're ready to hand over.
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Gloomhaven: Jaws of the Lion
2020 · Isaac Childres
This is the smartest way into the whole Gloomhaven world, and honestly it might be the version most people should own. It earns its #12 spot by being deep without being a chore to set up.
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Frosthaven
2022 · Isaac Childres
If you've got a committed group and a shelf you don't mind sacrificing, Frosthaven is one of the best tactical co-ops ever boxed. Everyone else should walk away slowly.
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Gloomhaven: Jaws of the Lion
- The scenario book holds your whole board, so setup and teardown go from a dreaded ritual to a couple of minutes.
- The first five tutorial scenarios teach you one rule at a time, so nobody's drowning in a 50-page manual on game night.
- Four characters (Demolitionist, Hatchet, Voidwarden, Red Guard) that actually feel different, with a hand-management combat puzzle that stays tense for hours.
- It's still genuinely heavy. Players who hate planning two turns ahead will find it exhausting, not relaxing.
- You can't pool gold for gear, and burning a great card early can sink you late, which some find more annoying than strategic.
Frosthaven
- Card-driven combat is a genuinely great tactical puzzle every single turn
- The town-building outpost layer gives you a reason to keep showing up
- Huge variety of classes and constant unlockable surprises across the campaign
- Brutal setup, teardown, and admin overhead per session
- Heavy rules and a steep ramp, especially for the starter classes
Gloomhaven: Jaws of the Lion and Frosthaven both sit in our Cooperative list. See the full Cooperative ranking to find where each one lands and what else is worth a spot on your shelf.
How they actually play
Jaws of the Lion is the famous Gloomhaven engine, shrunk down on purpose. Two to four of you each run a mercenary (Demolitionist, Hatchet, Voidwarden, or Red Guard, and they genuinely feel different from each other), playing two cards a turn to move, hit, and survive. The clever bit is the spiral-bound scenario book. The board lives right in its pages, so setup and teardown go from a dreaded ritual to a couple of minutes. And the first five scenarios are a built-in tutorial that hands you one rule at a time, so nobody's squinting at a 50-page manual at midnight on game night.
Frosthaven takes that same card combat and builds a whole frozen town around it. You still pick two cards each round and juggle initiative, and you still can't tell teammates your exact numbers, which forces you to talk like actual people instead of calculators. But now there's an outpost layer on top: crafting, building, brewing, rewards that pile up just for showing up week after week. It's the campaign you settle into for months. It's also the campaign where a single scenario can eat three hours before you even count setup and teardown, and reviewers keep flagging the fiddly admin and snow tiles you can barely tell apart.
Complexity and learning curve
Neither of these is a light game, so let's not pretend. Jaws of the Lion is still genuinely heavy, and if you hate planning two turns ahead, you'll find it exhausting rather than relaxing. But the tutorial structure is a real gift. By scenario five, most groups feel fluent, which the original Gloomhaven never managed. This is the box I'd hand to a group that has never touched this world before.
Frosthaven offers no such kindness. The rulebook runs roughly 80 pages, the ramp is steep, and the starter classes in particular make you earn your fun. If your group already speaks Gloomhaven, that's fine, even fun. If they don't, you're signing everyone up for homework. It is absolutely not a starter game, and it isn't trying to be one.
Replayability and table presence
Both are campaign games you chip away at with a steady group of one to four, and both reward commitment over casual drop-ins. Jaws of the Lion is the one that respects your evening. The 30 to 120 minute scenarios mean you can play on a weeknight, and the book-based board means the game never eats your dining table. Its main sting is a design quirk: you can't pool gold for gear, and burning a great card early can sink you late, which some players find more annoying than strategic.
Frosthaven is the one that rewards devotion. There's a huge variety of classes and a steady stream of surprises to earn across the campaign, and the town-building gives you a reason to keep coming back even after a rough scenario. But it's a legacy-style commitment: one campaign and you're largely done, the box weighs around 30 pounds, and casual game nights simply cannot carry it. This is a game you schedule your months around, not one you pull out on a whim.
For most people, the answer is Jaws of the Lion, and it isn't close. It's cheaper, it's faster to set up, it teaches itself, and nearly all the good stuff from the bigger games survives the shrinking. It might honestly be the version most people should own. Frosthaven is for a very specific table: a dedicated group that already adored Gloomhaven, wants more teeth, and has a year and a spare shelf to give it. If that description makes you grin instead of wince, buy Frosthaven with your eyes open and don't look back. Everyone else, start with the Lion.
Buy Jaws of the Lion to fall in love with this world, and buy Frosthaven only after it already owns your heart.